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Joined 2 years ago
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Cake day: June 21st, 2023

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  • WereCat@lemmy.worldtoLinux@lemmy.mlWhy?
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    1 month ago

    I’ve always gave Linux a try for a week or so over many years but then crawled back to Windows. First time I’ve actually found it somewhat viable and I stuck to it for over a month was with Proton release but at that point there were still too many pain points while using it.

    Then when Windows started pushing Recall I went to Fedora 38 and it lasted me for almost 6 months before I went back to W11 due to many issues related to just basic use on desktop due to buggy nature of KDE 5 with which I’ve lost patience.

    Starting with Fedora 40 and with GNOME starting supporting VRR I’ve been on Linux since and had no real desire to go back since. So it seems that for my use case Linux finally got to the point where Windows is not a necessary thing for me, in fact I dread going back whenever I think about it as now there are things I would miss by switching back to Windows.

    Also I use Windows 11 at my job and I really hate it, multi-tasking is so much better even with just single monitor on Linux vs Dual monitor on Windows… Also I just really like GNOME, even before I’ve even tried GNOME I’ve customized my KDE to be GNOME like before even realizing it. And yes, I’ve tried KDE 6 but it’s not for me. I plan to try Hyprland though as that seems more interesting but I dread moving on from Fedora as it works well for me so I don’t really have any need to disto hop.





  • Because the “delayed” or real input does not correspond to the image you see on the screen. That’s why FG is most useful when you already have high base framerate as the input gets significantly lower and the discrepancy between the felt input and perceived image narrows.

    Example:

    30FPS is 33.3ms frame to frame latency (+ something extra from mouse to displayed image for input)

    With 2x FG you get at most 60FPS assuming there’s no performance penalty for FG. So you see 16.6ms + mouse to display frame to frame but input remains 33.3ms + mouse to display.

    Same from base 60FPS 16.6ms to FG 120FPS 8.3ms perceived but 16.6ms+

    Same from 120FPS 8.3ms base to FG 240FPS 4.15ms perceived…

    As you can see the difference in input gets smaller and smaller between base FPS and FG FPS as you’re increasing the base framerate.

    This is however a perfect scenario that does not represent real world cases. Usually your base FPS fluctuates due to CPU and GPU intensive scenes. And during those flucfuations you will get big inpuy delay spikes that can be felt a lot as they suddenly widen the range between perceived image and real input… Couple that with the fact that FG almost always has a performance penalty as it puts more strain on the GPU so your base framerate and therefore input will be automatically higher.