I am live.

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Joined 2 years ago
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Cake day: July 7th, 2023

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  • No it wasn’t just one study. The 2016 WHO trial is just the one that got the headlines because it made for a catchy story. There were several other male birth control studies going back to the 80s and 90s where men dropped out because they didn’t want to deal with the side effects. Things like acne mood swings and injection pain.

    In the WHO study around twenty out of three hundred twenty men quit over side effects. Earlier trials saw the same thing a few percent tapping out for the same reasons.

    So no it wasn’t some isolated case. It’s been a recurring theme across decades of research. The numbers are small but it’s there. Pretending otherwise just tells me you stopped reading after the first article title.




  • Yeah, neat math, but biology isn’t a group project where everyone gets an equal share. Female birth control exists because it’s actually doable. One egg a month is easy to manage, shutting down millions of sperm without wrecking everything else? Not so much.

    And every time male birth control does make it to trials, guys tap out the second they get a mood swing or a cramp. Meanwhile, women have been tanking those side effects for decades just to keep the rest of us from multiplying like rabbits.

    So no, science didn’t “target the wrong gender.” It just went with the one that could handle it.







  • It’s possible to build a competent gaming manchine if you’re ok with 1080p. A ten year old card still runs 1080p perfectly fine.

    I have a Ryzen 5500 on a radeon 550. It plays mostly everything at 720 to 1080. It’ll do lite 4k but it does what it needs to do.

    I bought a Acer nitro with a 3050 in it for my teenager. 🤷 It’s perfectly fine. She plays mostly counter strike anyway.

    I play a bunch of indie stuff and remasters… Unless you want 60fps in cyberpunk in 4k ultra ray tracing… You can get into a pretty decent build for well under 1k.





  • It’s funny, years ago, a single developer “killing it” on Steam was almost unheard of. It happened, but it was few and far between.

    Now, with the advent of powerful engines like Unreal 5 and the latest iterations of Unity, practically anyone outside the Arctic Circle can pick one up and make a game.

    Is tech like that taking jobs away from the game industry? Yes. Very much so. But since those programs aren’t technically “AI,” they get a pass. Never mind that they use LLMs to streamline the process, they’re fine because they make games we enjoy playing.

    But that’s missing the point. For every job the deployment of some “schedule 1” or “megabonk” tech replaced, it enabled ten more people to play and benefit from the final product. Those games absolutely used AI in development, work that once would’ve gone to human hands.

    Technology always reduces jobs in some markets and creates new ones in others.

    It’s the natural way of things.